2022-11-18 21:38:41 +01:00

209 lines
8.3 KiB
JavaScript

import * as support from './_support';
import * as options from './_defaults';
import * as settings from './_settings';
import { percentage2number } from './_helpers';
import { extend } from '../helpers';
var DragEvents = /** @class */ (function () {
/**
* Create the gestures.
* @param {HTMLElement} surface The surface for the gesture.
* @param {object} area Restriction where on the surface the gesture can be started.
* @param {object} treshold Treshold for the gestures.
*/
function DragEvents(surface, area, treshold) {
this.surface = surface;
this.area = extend(area, options.area);
this.treshold = extend(treshold, options.treshold);
// Set the mouse/touch events.
if (!this.surface['mmHasDragEvents']) {
this.surface.addEventListener(support.touch ? 'touchstart' : 'mousedown', this.start.bind(this));
this.surface.addEventListener(support.touch ? 'touchend' : 'mouseup', this.stop.bind(this));
this.surface.addEventListener(support.touch ? 'touchleave' : 'mouseleave', this.stop.bind(this));
this.surface.addEventListener(support.touch ? 'touchmove' : 'mousemove', this.move.bind(this));
}
this.surface['mmHasDragEvents'] = true;
}
/**
* Starting the touch gesture.
* @param {Event} event The touch event.
*/
DragEvents.prototype.start = function (event) {
this.currentPosition = {
x: event.touches ? event.touches[0].pageX : event.pageX || 0,
y: event.touches ? event.touches[0].pageY : event.pageY || 0
};
/** The widht of the surface. */
var width = this.surface.clientWidth;
/** The height of the surface. */
var height = this.surface.clientHeight;
// Check if the gesture started below the area.top.
var top = percentage2number(this.area.top, height);
if (typeof top == 'number') {
if (this.currentPosition.y < top) {
return;
}
}
// Check if the gesture started before the area.right.
var right = percentage2number(this.area.right, width);
if (typeof right == 'number') {
right = width - right;
if (this.currentPosition.x > right) {
return;
}
}
// Check if the gesture started above the area.bottom.
var bottom = percentage2number(this.area.bottom, height);
if (typeof bottom == 'number') {
bottom = height - bottom;
if (this.currentPosition.y > bottom) {
return;
}
}
// Check if the gesture started after the area.left.
var left = percentage2number(this.area.left, width);
if (typeof left == 'number') {
if (this.currentPosition.x < left) {
return;
}
}
// Store the start x- and y-position.
this.startPosition = {
x: this.currentPosition.x,
y: this.currentPosition.y
};
// Set the state of the gesture to "watching".
this.state = settings.state.watching;
};
/**
* Stopping the touch gesture.
* @param {Event} event The touch event.
*/
DragEvents.prototype.stop = function (event) {
// Dispatch the "dragEnd" events.
if (this.state == settings.state.dragging) {
/** The direction. */
var dragDirection = this._dragDirection();
/** The event information. */
var detail = this._eventDetail(dragDirection);
this._dispatchEvents('drag*End', detail);
// Dispatch the "swipe" events.
if (Math.abs(this.movement[this.axis]) > this.treshold.swipe) {
/** The direction. */
var swipeDirection = this._swipeDirection();
detail.direction = swipeDirection;
this._dispatchEvents('swipe*', detail);
}
}
// Set the state of the gesture to "inactive".
this.state = settings.state.inactive;
};
/**
* Doing the touch gesture.
* @param {Event} event The touch event.
*/
DragEvents.prototype.move = function (event) {
switch (this.state) {
case settings.state.watching:
case settings.state.dragging:
var position = {
x: event.changedTouches
? event.touches[0].pageX
: event.pageX || 0,
y: event.changedTouches
? event.touches[0].pageY
: event.pageY || 0
};
this.movement = {
x: position.x - this.currentPosition.x,
y: position.y - this.currentPosition.y
};
this.distance = {
x: position.x - this.startPosition.x,
y: position.y - this.startPosition.y
};
this.currentPosition = {
x: position.x,
y: position.y
};
this.axis =
Math.abs(this.distance.x) > Math.abs(this.distance.y)
? 'x'
: 'y';
/** The direction. */
var dragDirection = this._dragDirection();
/** The event information. */
var detail = this._eventDetail(dragDirection);
// Watching for the gesture to go past the treshold.
if (this.state == settings.state.watching) {
if (Math.abs(this.distance[this.axis]) > this.treshold.start) {
this._dispatchEvents('drag*Start', detail);
// Set the state of the gesture to "inactive".
this.state = settings.state.dragging;
}
}
// Dispatch the "drag" events.
if (this.state == settings.state.dragging) {
this._dispatchEvents('drag*Move', detail);
}
break;
}
};
/**
* Get the event details.
* @param {string} direction Direction for the event (up, right, down, left).
* @return {object} The event details.
*/
DragEvents.prototype._eventDetail = function (direction) {
var distX = this.distance.x;
var distY = this.distance.y;
if (this.axis == 'x') {
distX -= distX > 0 ? this.treshold.start : 0 - this.treshold.start;
}
if (this.axis == 'y') {
distY -= distY > 0 ? this.treshold.start : 0 - this.treshold.start;
}
return {
axis: this.axis,
direction: direction,
movementX: this.movement.x,
movementY: this.movement.y,
distanceX: distX,
distanceY: distY
};
};
/**
* Dispatch the events
* @param {string} eventName The name for the events to dispatch.
* @param {object} detail The event details.
*/
DragEvents.prototype._dispatchEvents = function (eventName, detail) {
/** General event, e.g. "drag" */
var event = new CustomEvent(eventName.replace('*', ''), { detail: detail });
this.surface.dispatchEvent(event);
/** Axis event, e.g. "dragX" */
var axis = new CustomEvent(eventName.replace('*', this.axis.toUpperCase()), { detail: detail });
this.surface.dispatchEvent(axis);
/** Direction event, e.g. "dragLeft" */
var direction = new CustomEvent(eventName.replace('*', detail.direction), {
detail: detail
});
this.surface.dispatchEvent(direction);
};
/**
* Get the dragging direction.
* @return {string} The direction in which the user is dragging.
*/
DragEvents.prototype._dragDirection = function () {
return settings.directionNames[this.axis][this.distance[this.axis] > 0 ? 0 : 1];
};
/**
* Get the dragging direction.
* @return {string} The direction in which the user is dragging.
*/
DragEvents.prototype._swipeDirection = function () {
return settings.directionNames[this.axis][this.movement[this.axis] > 0 ? 0 : 1];
};
return DragEvents;
}());
export default DragEvents;